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HDU 3694 Fermat Point in Quadrangle (计算几何- 四边形的费马点)
阅读量:5134 次
发布时间:2019-06-13

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Fermat Point in Quadrangle


Problem Description
In geometry the Fermat point of a triangle, also called Torricelli point, is a point such that the total distance from the three vertices of the triangle to the point is the minimum. It is so named because this problem is first raised by Fermat in a private letter. In the following picture, P
0 is the Fermat point. You may have already known the property that:
Alice and Bob are learning geometry. Recently they are studying about the Fermat Point. 
Alice: I wonder whether there is a similar point for quadrangle.
Bob: I think there must exist one.
Alice: Then how to know where it is? How to prove?
Bob: I don’t know. Wait… the point may hold the similar property as the case in triangle. 
Alice: It sounds reasonable. Why not use our computer to solve the problem? Find the Fermat point, and then verify your assumption.
Bob: A good idea.
So they ask you, the best programmer, to solve it. Find the Fermat point for a quadrangle, i.e. find a point such that the total distance from the four vertices of the quadrangle to that point is the minimum.
 

Input
The input contains no more than 1000 test cases.
Each test case is a single line which contains eight float numbers, and it is formatted as below:
x
1 y
1 x
2 y
2 x
3 y
3 x
4 y
4
x
i, y
i are the x- and y-coordinates of the ith vertices of a quadrangle. They are float numbers and satisfy 0 ≤ x
i ≤ 1000 and 0 ≤ y
i ≤ 1000 (i = 1, …, 4).
The input is ended by eight -1.
 

Output
For each test case, find the Fermat point, and output the total distance from the four vertices to that point. The result should be rounded to four digits after the decimal point.
 

Sample Input
 
0 0 1 1 1 0 0 1 1 1 1 1 1 1 1 1 -1 -1 -1 -1 -1 -1 -1 -1
 

Sample Output
 
2.8284 0.0000
 

Source
 

Recommend
axubiao

解题思路:对于凸四边形,费马点一定在对角线的连线上,对于凹多边形,费马点在那个凹点上,证明的话,画张图很好证明。

View Code

Problem :      Judge Status : Accepted
RunId : 9336690    Language : C++    Author : 
Code Render Status : Rendered By HDOJ C++ Code Render Version 0.01 Beta
#include 
#include
#include
#include
using namespace std;struct point{
double x,y; friend bool operator < (point p1,point p2){
if(p1.y!=p2.y) return p1.y
> (istream &input,point &p0){
input>>p0.x>>p0.y; return input; }};point p[10],pp[10];int n=4,top;double getans(int k){
double dis=0; for(int i=0;i<4;i++){
dis+=pp[i].getdis(pp[k]); //cout<
<<" "<
<<" "<
<<" "<
<<" "<
<
0;}bool deal(){ top=1; sort(p,p+n); sort(p+1,p+n,cmp); for(int i=2;i
0 && xchen(p[top-1],p[top],p[i])<=0) top--; p[++top]=p[i]; } if(top>=3) return true; else return false; }void computing(){ //for(int i=0;i<4;i++) cout<
<<" "<
<
>p[0]>>p[1]>>p[2]>>p[3]){ bool flag=true; for(int i=0;i<4;i++){ pp[i]=p[i]; if(fabs(p[i].x+1)>1e-9) flag=false; if(fabs(p[i].y+1)>1e-9) flag=false; } if(flag) break; computing(); } return 0;}

转载于:https://www.cnblogs.com/toyking/p/3797413.html

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